STARBASEA PLACE IN THE XO WORLD

Ideas with somewhere to go.

A story,
becoming real.

Characters you can hold. Objects that bring people together. A little of the XO world, made part of yours.

See the project dashboard

THE PROTOTYPE CHAPTER 01 / AUTUMN 2026

Lumen concept: two sculpted arms hold a warm star, beside a matching card and small charm.
LUMEN · LIGHT, CARD & CHARMVisual concept
MeaningTrustContinuityCraft

XO Home · public project view

Where things stand.
What comes next.

A curated view of our work, reviewed . Project stages describe evidence, not percentages or promised release dates.

Current physical milestone

One Timekeeper.
One complete journey.

Accept the physical prototype, test its finish and NFC placement, then follow its story with one independent participant.

Open the working plan
Prototype development

Timekeeper & cast

Timekeeper remains our first physical milestone. The Android QR route opens its public demonstration passport without a wallet; NFC testing still needs a writable test tag.

Next Approve one finished sample, then write, read and rescan a test tag and check its placement after assembly.

Explore the character study ↓
Playable · continuing development

Harbor & its neighbours

First, make Harbor V1 playable without guidance. The tabletop printset and direct 3D entrance are live. The mobile button fix is published and browser-verified; Samsung and Pixel confirmation remains open.

Next Chester’s model-error recovery is tested locally on desktop and phone layouts. Next, integrate it with the current game release and test one complete round: goal, choices, contribution, ending and return.

Enter Harbor ↗
Published services · test companion

Handoff & provenance

Services and the demonstration passport work without Voyager. Companion 0.2.17 has passed scoped MetaMask/Rabby tests in one connection tab, keeping wallet addresses and personal labels distinct. Labels do not grant Handoff authority.

Next Prove one real product journey with the appropriate maker, receiver and Observer approvals.

Open Handoff · sign in ↗
Maker brief prepared

Round Table & seven seats

A shared table, compact upholstered seating and a small display counter form the first Harbor gathering place.

Next Review the seat samples, reach and transport plan with a furniture maker.

Find the private maker brief ↓
Digital sample studies

Artifacts & World Cards

The current tabletop prototype printset and play guide are available from XO Games. Ship, lighthouse and bottle models are prepared for physical fit trials; cards remain in the proof stage.

Next Playtest the printed round and check object fit and card samples before a complete box release.

See the object concepts ↓
Pilot & preparation

Launchpad & fulfilment

The aim is a repeatable route from maker brief to approved sample, a funded release and delivery.

Next Prove one sample delivery and one external maker journey before scaling.

Discuss a contribution ↓

The route ahead

  1. 01Make Harbor V1 playable without guidance.
  2. 02Accept the first physical sample.
  3. 03Scope polish, production and crowdfunding.
  4. 04Prove delivery, then expand.

These are development gates. A concept or a local test is not a production release.

For collaborators & the XO team

The working
project space.

The public overview stays here on Starbase. Working plans, full briefs and supplier discussions open in the private ChatGPT workspace. Sign in with an account that already has access.

On the workbench

Small beginnings.
Something worth keeping.

We begin with a sample, learn from the object and its story, then decide what deserves to become a release.

The Voyager, a small hooded Harbor character with a weathered coat beside the water.
Voyager · character artwork

01 / Characters & craft

From Harbor,
into your hands.

The Timekeeper is our first physical milestone. Alongside it, we are exploring a Voyager figure with real textile clothing and small Harbor artifacts: a bell, a gull and a knot.

The challenge is to keep each character’s silhouette, warmth and personality as the artwork becomes a physical object.

Prototype development & material studies

What we are exploring

Miniature clothing, tactile materials, hand-finished surfaces and a discreet place for an NFC tag. Sample making and testing come before any series-production decision.

Discuss the figures brief

02 / Objects & connection

A small object.
A shared moment.

Lumen imagines a warm light at the centre of a gathering. A card starts the conversation; a charm passes from one participant to the next.

We are exploring a tap that opens the current round, lets you add your own contribution and carries the story forward.

Concept & NFC sample exploration

What we are exploring

NFC integration for collectibles, textile labels and printed cards, tested with real phones after assembly. The Lumen play flow is a concept; tag selection and the finished product still need to be tested.

Discuss the NFC brief

A moment
worth passing on.

  1. 01A card invites.
  2. 02A charm passes.
  3. 03Your story grows.
THE LUMEN CONCEPT

A thoughtful way to make

One good sample.
Then the next right step.

  1. 01

    Shape it.

    Agree a focused brief and make a sample.

  2. 02

    Try it.

    Test the finish, the tap and the experience with people.

  3. 03

    Share it.

    Bring a validated proposal to XO Launchpad.

  4. 04

    Make it.

    Proceed when the project’s demand, funding and production conditions are met.

Every prototype teaches us something. Only some become a production release.

For makers & collaborators

There’s a place
for your craft.

Working in figures, miniature textiles, finishes or NFC integration? Tell us where you can help and how you would approach a first sample.

We share full project briefs directly with the relevant makers. Detailed specifications and supplier discussions stay in the private project workspace.

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